AI Insights · Timothy · July 2022
Top 5 Adventure Games on Android in Sweden Q2 2022
Explore the performance of the top 5 adventure games on Android in Sweden for Q2 2022, highlighting weekly downloads, revenue, and active users.
In the second quarter of 2022, the adventure games category on the Android platform in Sweden saw varied performance among the top 5 games. Here’s a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Bob's World - Super Bob Run from FALCON GAMES experienced fluctuating weekly downloads, starting at approximately 1.7K in late March and dropping to around 657 in late May, before recovering to 1.4K by the end of June. The game's weekly revenue showed a slow start with minimal gains but saw a noticeable increase towards the end of the quarter, peaking at around $13. Weekly active users followed a similar pattern, decreasing from around 15.8K in late March to a low of 11.1K in early June, then climbing back up to around 13.9K by the end of June.
Dislyte by FARLIGHT saw a significant rise in weekly revenue, starting from negligible amounts in early April to a peak of approximately $9.5K in late May. Weekly downloads for the game began only in early May, starting at around 269 and reaching 3.8K the following week, but then gradually declined to 269 by the end of June. The number of weekly active users mirrored this trend, peaking at 2.6K in mid-May and then declining to 841 by the end of the quarter.
Wugy Tower: Hero Castle War from Rapid Rabbit Game had a steady but modest performance in terms of weekly downloads, starting at around 560 in late March and fluctuating throughout the quarter, ending at 364 in late June. The game did not generate any notable weekly revenue. Weekly active users saw steady growth from 890 in late March to a peak of 3.8K in early June, before slightly decreasing to around 2.7K by the end of June.
Super Mario Run by Nintendo Co., Ltd. maintained a consistent revenue stream, with weekly revenue figures hovering around $100 to $237 throughout the quarter. Weekly downloads showed a gradual decline from 930 in late March to 493 by the end of June. The game's weekly active users remained relatively stable, fluctuating slightly but staying in the range of 2.8K to 3.7K.
Finally, Ni no Kuni: Cross Worlds from Netmarble, which launched in late May, saw its weekly revenue peak at approximately $2.6K during its launch week. Weekly downloads started strong at 2.8K but saw a sharp decline to 349 by the end of June. Active users followed a similar pattern, starting at 2.1K and decreasing to 858 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.